All the news that’s Wii Fit

Monday we had some folks over for a Labor Day BBQ, and Kyrie, Jack, Andy, Yvonne, Rob and Kelly each tried some of the Wii Fit activities. I had started by getting Kyrie registered and having her take a body test, but twice I got errors from the CD not being able to be read. It was a black screen of death, with no retry. I cleaned the CD (although it didn’t look dirty to me) and it hasn’t happened again, but in the meantime her test wasn’t saved. Seems like it should have been able to save the data before complaining about read errors, or at least allowed a retry. So rather than have her repeat all that, we just used guest mode instead.

Jack and Andy liked the ski slalom a lot, but being five year olds, they didn’t really weigh enough to steer properly, so I would help them out by “steering” them from behind. The mechanic that they latched on to fastest was the star rating showed with the score at the end of each trial: They quickly could tell from the disappointment of the mii that one star wasn’t good, and started trying to predict how many stars each person would get, and celebrating when they got two stars or three stars. The penguin iceberg sliding game was a hit as well. Seeing other people struggle with the Tree yoga pose and the timing of the step exercise made me feel a little better about how I’ve been doing.

I took a quick body test while showing the system (even though I was wearing jeans), and accidentally had it add 5 pounds to my weight instead of subtracting, so it made me 10 pounds heavier (the nomenclature of +5 pounds versus -5 pounds threw me off — but why does it even allow negative clothing in the first place?). I intended to do a real workout this evening (instead of a fake one earlier when I was just showing a few of the activities to the group), but my head’s hurting, so I’m heading to bed instead. This’ll look a bit strange on the graph.

Tuesday morning I tried an early morning workout, and I felt that worked better. I like the evening workouts because I don’t feel time pressure and can experiment with new Yoga poses, but after working out in the morning I do feel more energy for the rest of the day. I even had a second workout Tuesday night, and ended up having a pre-midnight and post-midnight workout, and taking a final body test post midnight. That worked great, because I had credit for a half hour workout on Wednesday and ended up not being able to work out again either Wednesday morning or evening.

This morning was another early morning workout, with Sammy picking the activities for me to do after he woke up. I got a “you’ve been working out for seven days straight” message, which was nice to see. Some good progress overall on BMI as well.

Now that I’ve been using it for a while, I’ve unlocked and tried almost all the activities, and have started to get longer duration workouts. That’s good, because for a 30 minute workout I was spending 45 minutes or more of actual time, doing menu commands and clicking through results and choosing the next activity. Being able to do longer sets of pushups and jack-knives and leg raises gets my heart going and makes the time more efficient, even if the variety of activities is lessened.

Reading online, I can see why people complain about the game — the lack of multiplayer and online is a serious problem, and having the ability to program a workout that skipped a lot of the screens and UI falderal would be a great boon. But on the other hand, I think this game is an amazing development in turns of innovation — marrying the theme of your balance with the gaming structures of unlocking activities and building up levels and points really works for me. It’s only been a week but I still really look forward to the workouts.

I’ve lost about 4 or 5 pounds so far. Yesterday I wore a belt that I hadn’t been able to wear in a year. So, progress is being made.

One Response to “All the news that’s Wii Fit”

  1. Scrappy Says:

    Rock on! That’s awesome! Congrats on the weight loss!

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